Actions

Work Header

Rating:
Archive Warning:
Fandoms:
Characters:
Additional Tags:
Series:
Language:
English
Stats:
Published:
2019-01-26
Words:
2869
Chapters:
5/10

Six Sinners and a Puzzle

Entire Work

Work Text

< Six Sinners and a Puzzle >
Your name is Gallerian Marlon. You've woken up in a mysterious room with bare white walls.Looking around, you see two paintings on one wall. Opposite that wall is a desk with drawers. In the wall facing you is a safe, and behind you is a door.What do you do?>go towards safeYou go towards the safe. Examining it, there appears to be twelve slots for numbers, each slot paired off. The first of each pair goes from 0-2, and the second of each pair goes from 0-6. Right now, everything is at 0.>open up the desk drawersYou open up all the drawers. One of them has something inside: a handwritten note. It reads:
I miss my family.
>examine paintingsThe left painting is a king eating some pasta.The right one is a painting of... Lich Arklow?>punch both paintingsYou punch the one with Lich. Since it's against a wall, you basically punch solid concrete.Your fist starts to hurt.>punch painting of pasta-eating kingYou punch it. It also gives you the same result.>kick the door openYou try doing so. It's locked!You should really stop hitting things.>peel off paintingsYou try peeling off the paint, but it doesn't seem to budge.
[Reposting this set of commands since it gives us all the info we need]
>go towards safeYou go towards the safe. Examining it, there appears to be twelve slots for numbers, each slot paired off. The first of each pair goes from 0-2, and the second of each pair goes from 0-6. Right now, everything is at 0.>open up the desk drawersYou open up all the drawers. One of them has something inside: a handwritten note. It reads:
I miss my family.
>examine paintingsThe left painting is a king eating some pasta.The right one is a painting of... Lich Arklow?>eat the paintingYou'd really rather not.>is the door lockedIt is. You just tried kicking it down.>wonder why pasta king misses his familyHe seems quite happy eating his pasta.Wait, you remember! The pasta is called "spaghetti". It's a dish of Beelzenian origin, although you never cared for it when you were alive.>examine selfYou're in your judge attire. This is what you were wearing right before you were absorbed into Ma.>wikihow to relate paintings and noteWhat's Wikihow?> ==>You examine the painting more closely. It appears to be depicting a famous Beelzenian king, known as Philip II! He seems to be enjoying his spaghetti.>he seems like a cool kingHe certainly does.> ==>You look over at Lich's painting. You remember during one of your conversations that he revealed he was once a forest spirit, with a black rollam bird as his avatar. You also recall the black rollam birds are colloquially known as "crows".>...............want to eat spaghettiYou're not really that hungry.>why tf is there a painting of lichYou don't know! There must be something weird going on with Ma's soul.>keep admiring spaghettiYou continue to admire the spaghetti. It seems lovely.> ==>The message on the note haunts you.
I miss my family.
>IS THAT MICHULYou don't see Michelle anywhere! She must be in another room.>Knock on the doorYou knock. There's no response.> ==>You examine the safe. It appears you can form letters using the six pairs of slots! That makes six letters total.>input "corvid"You input the following numbers:03 15 18 22 09 04The safe opens. Inside is a key.>take key
>unlock door
>exitYou take the key and unlock the door, exiting it.It leads you out into a hallway. You see your daughter, as well as Banica, Riliane, Kayo and Sateriasis."We were waiting for you!" Riliane shouts. "What took ya so long?!""Were you all in puzzle rooms yourselves?" you ask."Yeah..." Michelle responds.>how dare i was the last one to come out because i didn't know shit
>and i had to figure out shit"We all had to figure out things, fufufu~" Banica says.>Ha.. puzzle.. piece of cake.. now then.. judgement time.You don't know what that means.>now get back to business. everyone return to where you all are
>in your homes or somethin"We appear to be stuck here," Sateriasis explains."Yes, ever since Ma absorbed us, it appears we're stuck in some sort of limbo.">find a way to escape ma
>WHY ARE WE IN MA IN THE FIRST PLACE"Don't you remember? We were absorbed," Riliane exclaims. "Ugh, to think that witch deceived me again..."You're definitely going to need to work together to get out of here.

----- CHAPTER BREAK -----

Your name is Margarita Blankenheim-- no, Michelle Marlon. You're not quite sure.What you are sure of is that you've just been absorbed into Ma. Right now, you're standing in the middle of a room with bare white walls. Numerous objects are positioned on the walls and the floor.>examine objectsOn a table are four playing cards: 3 of spades, 7 of clubs, 6 of diamonds and 5 of hearts.Beside them is a graded test paper with 8 mistakes. The teacher has written, "-2 each".Mounted on the wall is a telephone with symbols instead of numbers: a wand, a cup, a pentacle and a sword.Opposite that is a steel box with a lock.On your right is a telescope.>inspect telescopeIt's a regular metal telescope. You remember that, on clear nights, you and Papa would go out into the garden and look at the stars.You look through it. The lens is painted in such a way that all you can see is the moon and a single star: the evening star.NEW CLUE UNLOCKED: telescope with a view of the moon and a star>inspect test paperIt has five items, each worth 2 points. Whoever answered it got 4 questions wrong, hence the teacher wrote, "-2 each".NEW CLUE UNLOCKED: test paper reading, "-2 each">inspect telephoneIt's your standard telephone, except instead of having numbers on the dial, it has symbols: a wand, a cup, a pentacle and a sword. You put the hearing piece to your ear, and you don't hear anyone else on the line.NEW CLUE UNLOCKED: telephone with symbols - a wand, a cup, a pentacle and a sword>inspect cardsThey're playing cards, like the ones gamblers use. Your mother was quite the casino player.They're the 3 of spades, 7 of clubs, 6 of diamonds and 5 of hearts, respectively.NEW CLUE UNLOCKED: playing cards - 3 of spades, 7 of clubs, 6 of diamonds and 5 of heartsALL CLUES UNLOCKED!> list clues- Telescope with a view of the moon and a star- Test paper reading, "-2 each"- Telephone with symbols - a wand, a cup, a pentacle and a sword- Playing cards - 3 of spades, 7 of clubs, 6 of diamonds and 5 of hearts>inspect lock on steel boxIt's a sturdy metal lock. Without a key, you're probably not getting it open.>on the telephone, press the sword once, wand five times, pentacle four times, and the cup 3 timesYou do so. The bottom of the phone opens, and a key pops out!>use key on lockYou open the box. Inside is a deck of Tarot cards! The entire Major Arcana, to be precise.Hmm.>take the cards of the moon and the starRight as you put them in your hands, the door leading out of it unlocks.You get out, seeing five other doors. Soon enough, the other contractors emerge as well, with your Papa being the last one.>FATHER>hug himAfter the others catch him up on the situation, you go up to him and embrace him."Papa! I missed you~""I missed you as well, dear..."

----- CHAPTER BREAK -----

> ==>You are now Sateriasis Venomania. You've just woken up in a room with bare white walls.Looking around, you see four statues on the four corners of the room, specifically an angel, an ox, a lion and an eagle. Each statue has a sword sticking out of it.In the middle of the room is a rock with a slit in the middle.On the wall is a clock, stopped at 1:01.In your hands is a note: I’ll determinedly continue my wordplay.>inspect everythingYou look at the statues. Each one has an identical sword sticking out of it. You grab the one from the angel, and it comes out. You put it back in.Examining the rock, the slit is the same size as the four swords. However, you want to be careful with which sword you put in. This appears to be a puzzle room, after all.The clock is a regular grandfather clock, stopped at 1:01. You fiddle with its parts, but it doesn't budge.The note is in handwriting you don't recognize.ALL CLUES UNLOCKED!>call your harem membersYou call out to Lukana, Mikulia, Gumina and Maylis. Nobody responds.>list clues- Four statues: angel, ox, lion, eagle- Rock with a slit in the middle- Clock stopped at 1:01- Note: I’ll determinedly continue my wordplay.> put angel sword in rockYou take the angel sword and put it inside. Once you do, you feel a sharp pain, and then take the sword out.You're close to passing out. You hope you don't choose the wrong sword again.>InventoryYou don't have anything, other than the note.>Put the note in the clockYou try to put the note on the clock, but it just slides off the face.>just take the angel sword with you as a weaponYou take the angel sword. There aren't any enemies, though.>Put the note on the angel statueYou put the note on the angel statue. Again, it falls off.>take the eagle sword and put it in the rockYou do so. The door behind you opens into the hall!You walk out, joining Michelle, Banica, and Kayo.>why hello ladiesYou say hi.Kayo brandishes her scissors threateningly.

----- CHAPTER BREAK -----

Your name is Kayo Sudou. You find yourself standing in a room with bare white walls. Your last memory was being inside Evil's Theater, and... a black void surrounding your new old friend Rin.What do you do?>retrieve armsYou have your arms, right at your sides. They're very skilled in sewing, you'd say.Looking around, you see a broken garden fountain, a piano (you recall that Perrie Cutie Marlon had one at her tradehouse), and a desk with a pen and paper.>inventoryYou pat yourself down. Nothing on you but your clothes.You try to imagine up some sewing supplies, but the Hellish Yard's rules don't seem to work in here. Wherever "here" is.>do you have a hairpinIt's your golden hairpin, the one you...Yes. The one you took from Rin. You suppose you should give it back once you see her again.>ok examine fountainIt's broken, or at least, it's not flowing as it should. The water drips into the spring one droplet at a time.Some droplets fall instantly, while others take a while.Drip. Driiip. Drip. Driiip. Driiip.The rhythm is quite soothing.>taste waterIt tastes like normal water.>examine deskIt looks Evillious in design. On it is a blank piece of paper and a pen.>and drawers?No drawers. It's just table.>look at pen>and paper!They seem like ordinary writing implements.>crawl under deskYou crawl under the desk. There are words carved underneath.
The more you sharpen at the start, the better it cuts.
How cryptic.>what kind of pen is it?A regular Marlon pen.>look around the room?All there is is the door behind you, the piano, the broken fountain, and the desk with a pen on paper.>x broken fountainIt's broken, or at least, it's not flowing as it should. The water drips into the spring one droplet at a time.Some droplets fall instantly, while others take a while.Drip. Driiip. Drip. Driiip. Driiip.The rhythm is quite soothing.>transcribe rhythmYou write it down with the pen and paper, representing the short drips with a dot and the long drips with a dash...--- .---- --... / .---- / ..--- .---- --... ....- .---- ....- / ...-- .---- ..--- ..--- .---- --... .....>look into the reflection in the waterNothing but your face.>examine fountain for any carvingsIt’s just a regular fountain.>X faceDespite everything, it’s still you.>play this on the piano:Re do ti DoRe do ti fa do faMi do re re do ti soIt sounds nice, but nothing happens.>examine pianoYou look at the piano you just played. It seems ordinary.>examine surroundingsIt’s a bare white room. Inside is the piano, the fountain, and the desk with the pen and paper.>examine under desk“The more you sharpen at the start, the better it cuts.”>x piano keysThey seem to be ordinary.>backflipYou think of cabbages for some reason. You are determined to never give up, and successfully do a backflip.You feel like this accomplished absolutely nothing.>wait is there fire anywhere here?No fire in sight. Thank goodness.>play https://www.youtube.com/watch?v=3Dfg6HxXERsYou do so. It rocks.>do a somersault and shout "I am an acrobat">lie down in the fountain water. its a hot dayYou do so. The water feels nice, you suppose.>braid hair. shits gettinf serious we cant let it get in the wayYou do so.>open top of piano and look insideIt’s... a bottle of A=1 steak sauce?>input same notes but using C# instead of C naturalYou do so. Nothing happens.>chug sauceYou’d really rather not.>play "bag a bagdad cabbage" only with B#You play it! The melody sounds great.After you finish, one of the piano keys comes off. Inside is a key.>take keyYou do what’s logical, and open the door.Waiting outside are Rin and Banica.

----- CHAPTER BREAK -----

Your name is RILIANE LUCIFEN D'AUTRICHE. You find yourself standing in a room with bare white walls. Your last memory is being taken over by the playwright MA.What do you do?>inventoryYou check the ruffles of your dress, which you used to store things in during your time as Lucifenia's princess.They're empty. You have nothing.>x roomIt has bare white walls. Behind you is a locked door.There is a table in the center of the room. Resting on it is a sealed message in a bottle, and a safe with a four-digit combination.>open bottle>take and read messageIt's sealed with a cork! You try with all your strength, but you just can't open it!>check safeIt's a regular safe. It's black and is box-shaped.>check under tableYou find a CORKSCREW!>take corkscrew>use corkscrew on bottleIt opens! You take out the paper inside.
Happy birthday!
>sing happy birthday to yourself>input 1227 on the safeWhile humming the tune, you input 1 2 2 7 on the safe, and it opens!Inside are a TYPEWRITER, a FIREFLY ENCASED IN AMBER, several PIECES OF PAPER, and a PENCIL.>remove cork from corkscrewYou do so. You now have a cute little cork. You'll name him Corky.>slip corky into your rufflesYou do. Now he's safe!>examine papers>examine pencilJust a regular pencil and some regular paper. Nothing of note.>examine typewriterIt's a relatively old typewriter, you remember using one during your days as Lilith. Your Papa would often scold you for wasting ink.>examine amberThere's a firefly trapped inside! It's blinking serenely. The light goes on, and then off, and then on, inconsistently.>use corkscrew on amberYou'd want to, but you might hurt the firefly inside!>take papers and pencilYou take them into your hands. Maybe you should use them to write something down?>note blinky blinky pattern using pencil and paperFor convenience, you note the light as 1 and the dark as 0. You produce the following:
01001101 01101001 01110010 01110010 01101111 01110010
>type "mirror" on the typewriterYou type "mirror" into the typewriter. But wait, you forgot to load it with paper!The back of the typewriter opens, and out falls a POCKETWATCH.>take watch>look at watchIt's stopped running, and it's frozen on 6:30.You examine the back, and carved into it is your favorite phrase. "Come, it's teatime!">examine inside of safeIt's empty.>set watch to 3 pmYou do so. The face opens up, and you find a tiny golden key inside!>CHEERHooray! You do a little dance.>save first[ GAME SAVED ]>eat the keyYou swallow the key.You are now trapped in this room forever.>well technically>not forever>OKAY RELOADYour name is Riliane Lucifen d'Autriche. You've just discovered a tiny golden key within the pocketwatch!>take key>get out of thereYou take they key, and use it to unlock the door.You find yourself in an empty hallway. Soon, the other five contractors emerge from their doors, having presumably solved similar puzzles.

↑ Top · Fandoms